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Battletech archer
Battletech archer




battletech archer
  1. #BATTLETECH ARCHER HOW TO#
  2. #BATTLETECH ARCHER DRIVERS#
  3. #BATTLETECH ARCHER FREE#

The Archer also suffered in part for being so common most enemy pilots were very familiar with the design's capabilities, and how to exploit that to their advantage. However, it suffered from a poor heat management system, with just ten heat sinks to remove waste heat an Archer firing both LRM launchers and its lasers would quickly start to overheat. The Archer was well protected by thirteen tons of armor and had a cruising speed of 44.1 km/h. Though not a particularly adept hand-to-hand combatant, the Archer's oversized battlefists serve it well in close combat and allow it to easily pilfer supplies when taking part in a raid. Each arm is equipped with a laser, with the other two mounted on a centrally-located turret above the cockpit, giving them a clear field of fire to attack targets behind the 'Mech. For close combat situations, the Archer carries four Diverse Optics Type 18 medium lasers.

#BATTLETECH ARCHER DRIVERS#

When the design was still relatively unknown, some Archer drivers were known to keep their missile bay doors closed in order to fool the enemy, but this trick has since lost its effect. The ammo was split between the side torsos. The Archer is primarily armed with a pair of Doombud LRM-20 missile launchers with four tons of ammunition, enough for two minutes of continuous fire. Newer, more advanced variants of the Archer continued to be developed as technology progressed in the years since.

#BATTLETECH ARCHER FREE#

By the time of the Clan Invasion, most of the major manufacturers had switched over to building these new variants for the Free Worlds League, Federated Commonwealth, Free Rasalhague Republic, and Wolf's Dragoons only Vandenberg Mechanized Industries continued to build original ARC-2R Archers for the Taurian Concordat. New variants were produced which utilized rediscovered lostech, giving the venerable 'Mech a few new tricks to surprise its opponents. The recovery of the Helm Memory Core had a profound effect on the development of the Archer. Though many were destroyed or dismantled for spare parts, they remained a common sight in the Great House armies, with six different factories producing new Archers throughout the Succession Wars. More than 100,000 Archers were produced between its introduction and the start of the First Succession War, with tens of thousands of its variant models produced over the centuries. A contemporary of 'Mechs such as the Thunderbolt and the Banshee, the Archer's primary role was fire support, though early in its combat career it was considered an assault 'Mech capable of long-range brawling, and it was used in a variety of other roles. Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely-used BattleMechs available. It was so successful that it remained the Hegemony standard for more than a decade and a half until advances in technology allowed Earthwerks to produce a more efficient model. However, the final prototype abandoned these requirements in favor of a more sturdy, blocky, and heavily armored frame still familiar today. The complex engineering proposal brought before the HAF included complicated, hard-to-repair stabilization equipment and advanced, computer-slaved sensors, meant to make the Archer the most accurate BattleMech in existence. This was in part due to the design team a combination of former HAF MechWarriors, field technicians, and general officer consultants and the company's engineer team led by Supervising Engineer Linn Tommi squabbling over theoretical and practical issues. The design was created at the request of Terran Hegemony's HAF for a new "heavy fire support BattleMech" and took nearly nine years to finalize. The origins of the Archer date back to 2458 when Earthwerks Incorporated debuted a prototype known as the ARC-1A Archer.






Battletech archer